<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.13"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<title>SC2API: Class Hierarchy</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
 <tbody>
 <tr style="height: 56px;">
  <td id="projectlogo"><img alt="Logo" src="SC2-Logo.png"/></td>
  <td id="projectalign" style="padding-left: 0.5em;">
   <div id="projectname">SC2API
   </div>
   <div id="projectbrief">An API for AI for StarCraft II</div>
  </td>
 </tr>
 </tbody>
</table>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.13 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<script type="text/javascript" src="menudata.js"></script>
<script type="text/javascript" src="menu.js"></script>
<script type="text/javascript">
$(function() {
  initMenu('',true,false,'search.php','Search');
  $(document).ready(function() { init_search(); });
});
</script>
<div id="main-nav"></div>
</div><!-- top -->
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
     onmouseover="return searchBox.OnSearchSelectShow()"
     onmouseout="return searchBox.OnSearchSelectHide()"
     onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>

<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0" 
        name="MSearchResults" id="MSearchResults">
</iframe>
</div>

<div class="header">
  <div class="headertitle">
<div class="title">Class Hierarchy</div>  </div>
</div><!--header-->
<div class="contents">
<div class="textblock">This inheritance list is sorted roughly, but not completely, alphabetically:</div><div class="directory">
<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span><span onclick="javascript:toggleLevel(3);">3</span>]</div><table class="directory">
<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_ability_data.html" target="_self">sc2::AbilityData</a></td><td class="desc">Data about an ability </td></tr>
<tr id="row_1_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsc2_1_1_action_feature_layer_interface.html" target="_self">sc2::ActionFeatureLayerInterface</a></td><td class="desc"></td></tr>
<tr id="row_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsc2_1_1_action_interface.html" target="_self">sc2::ActionInterface</a></td><td class="desc"></td></tr>
<tr id="row_3_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_action_raw.html" target="_self">sc2::ActionRaw</a></td><td class="desc">An action (command or ability) applied to a unit or set of units </td></tr>
<tr id="row_4_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsc2_1_1_agent_control_interface.html" target="_self">sc2::AgentControlInterface</a></td><td class="desc"></td></tr>
<tr id="row_5_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_arg.html" target="_self">sc2::Arg</a></td><td class="desc"></td></tr>
<tr id="row_6_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsc2_1_1_arg_parser.html" target="_self">sc2::ArgParser</a></td><td class="desc"></td></tr>
<tr id="row_7_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_available_abilities.html" target="_self">sc2::AvailableAbilities</a></td><td class="desc">All available abilities for a unit </td></tr>
<tr id="row_8_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_available_ability.html" target="_self">sc2::AvailableAbility</a></td><td class="desc">Indicates if an ability is available, and if that ability requires a point </td></tr>
<tr id="row_9_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_buff_data.html" target="_self">sc2::BuffData</a></td><td class="desc">Buff data </td></tr>
<tr id="row_10_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_category_score_details.html" target="_self">sc2::CategoryScoreDetails</a></td><td class="desc"><a class="el" href="structsc2_1_1_score.html" title="Scores. ">Score</a> by category </td></tr>
<tr id="row_11_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_11_" class="arrow" onclick="toggleFolder('11_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsc2_1_1_client_events.html" target="_self">sc2::ClientEvents</a></td><td class="desc">A set of common events a user can override in their derived bot or replay observer class </td></tr>
<tr id="row_11_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_11_0_" class="arrow" onclick="toggleFolder('11_0_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsc2_1_1_client.html" target="_self">sc2::Client</a></td><td class="desc">The base class for <a class="el" href="classsc2_1_1_agent.html" title="The base class for user defined bots. ">Agent</a> and <a class="el" href="classsc2_1_1_replay_observer.html" title="A client for running a replay. ">ReplayObserver</a> </td></tr>
<tr id="row_11_0_0_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsc2_1_1_agent.html" target="_self">sc2::Agent</a></td><td class="desc">The base class for user defined bots </td></tr>
<tr id="row_11_0_1_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsc2_1_1_replay_observer.html" target="_self">sc2::ReplayObserver</a></td><td class="desc">A client for running a replay </td></tr>
<tr id="row_12_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_color.html" target="_self">sc2::Color</a></td><td class="desc">RGB <a class="el" href="structsc2_1_1_color.html" title="RGB Color. ">Color</a> </td></tr>
<tr id="row_13_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsc2_1_1_connection.html" target="_self">sc2::Connection</a></td><td class="desc"></td></tr>
<tr id="row_14_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsc2_1_1_control_interface.html" target="_self">sc2::ControlInterface</a></td><td class="desc"></td></tr>
<tr id="row_15_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsc2_1_1_coordinator.html" target="_self">sc2::Coordinator</a></td><td class="desc"><a class="el" href="classsc2_1_1_coordinator.html" title="Coordinator of one or more clients. Used to start, step and stop games and replays. ">Coordinator</a> of one or more clients. Used to start, step and stop games and replays </td></tr>
<tr id="row_16_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_damage_bonus.html" target="_self">sc2::DamageBonus</a></td><td class="desc">Damage bonus of unit </td></tr>
<tr id="row_17_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsc2_1_1_debug_interface.html" target="_self">sc2::DebugInterface</a></td><td class="desc"></td></tr>
<tr id="row_18_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1search_1_1_expansion_parameters.html" target="_self">sc2::search::ExpansionParameters</a></td><td class="desc"></td></tr>
<tr id="row_19_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_feature_layer_settings.html" target="_self">sc2::FeatureLayerSettings</a></td><td class="desc">Settings for feature layer output </td></tr>
<tr id="row_20_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_game_info.html" target="_self">sc2::GameInfo</a></td><td class="desc">Initial data for a game and map </td></tr>
<tr id="row_21_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_game_settings.html" target="_self">sc2::GameSettings</a></td><td class="desc">Settings for starting a game </td></tr>
<tr id="row_22_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_image_data.html" target="_self">sc2::ImageData</a></td><td class="desc">Data for a feature layer or rendered image </td></tr>
<tr id="row_23_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_interface_options.html" target="_self">sc2::InterfaceOptions</a></td><td class="desc">Determines what type of data will be returned in observations </td></tr>
<tr id="row_24_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_interface_settings.html" target="_self">sc2::InterfaceSettings</a></td><td class="desc">Settings for rendered feature layer output </td></tr>
<tr id="row_25_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_is_unit.html" target="_self">sc2::IsUnit</a></td><td class="desc">Determines if the unit matches the unit type </td></tr>
<tr id="row_26_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_is_units.html" target="_self">sc2::IsUnits</a></td><td class="desc">Determines if units matches the unit type </td></tr>
<tr id="row_27_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsc2_1_1_message_response_ptr.html" target="_self">sc2::MessageResponsePtr&lt; MessageType &gt;</a></td><td class="desc"></td></tr>
<tr id="row_28_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsc2_1_1_observation_interface.html" target="_self">sc2::ObservationInterface</a></td><td class="desc">The <a class="el" href="classsc2_1_1_observation_interface.html" title="The ObservationInterface reflects the current state of the game. Guaranteed to be valid when OnGameSt...">ObservationInterface</a> reflects the current state of the game. Guaranteed to be valid when OnGameStart or OnStep is called </td></tr>
<tr id="row_29_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_passenger_unit.html" target="_self">sc2::PassengerUnit</a></td><td class="desc">A passenger on a transport </td></tr>
<tr id="row_30_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_query_interface_1_1_pathing_query.html" target="_self">sc2::QueryInterface::PathingQuery</a></td><td class="desc"></td></tr>
<tr id="row_31_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_query_interface_1_1_placement_query.html" target="_self">sc2::QueryInterface::PlacementQuery</a></td><td class="desc"></td></tr>
<tr id="row_32_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_player_info.html" target="_self">sc2::PlayerInfo</a></td><td class="desc"></td></tr>
<tr id="row_33_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_player_setup.html" target="_self">sc2::PlayerSetup</a></td><td class="desc">Setup for a player in a game </td></tr>
<tr id="row_34_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_point2_d.html" target="_self">sc2::Point2D</a></td><td class="desc"></td></tr>
<tr id="row_35_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_point2_d_i.html" target="_self">sc2::Point2DI</a></td><td class="desc">2D integer point </td></tr>
<tr id="row_36_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_point3_d.html" target="_self">sc2::Point3D</a></td><td class="desc"></td></tr>
<tr id="row_37_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_ports.html" target="_self">sc2::Ports</a></td><td class="desc">Port setup for one or more clients in a game </td></tr>
<tr id="row_38_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_port_set.html" target="_self">sc2::PortSet</a></td><td class="desc">Port setup for a client </td></tr>
<tr id="row_39_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_power_source.html" target="_self">sc2::PowerSource</a></td><td class="desc">Power source information for Protoss </td></tr>
<tr id="row_40_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_process_info.html" target="_self">sc2::ProcessInfo</a></td><td class="desc">Information about a running process </td></tr>
<tr id="row_41_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_process_settings.html" target="_self">sc2::ProcessSettings</a></td><td class="desc">Settings to run the game process </td></tr>
<tr id="row_42_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsc2_1_1_property_reader.html" target="_self">sc2::PropertyReader</a></td><td class="desc"></td></tr>
<tr id="row_43_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsc2_1_1_proto_interface.html" target="_self">sc2::ProtoInterface</a></td><td class="desc"></td></tr>
<tr id="row_44_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsc2_1_1_query_interface.html" target="_self">sc2::QueryInterface</a></td><td class="desc"></td></tr>
<tr id="row_45_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_rect2_d.html" target="_self">sc2::Rect2D</a></td><td class="desc">2D rectangle </td></tr>
<tr id="row_46_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_rect2_d_i.html" target="_self">sc2::Rect2DI</a></td><td class="desc">2D integer rectangle </td></tr>
<tr id="row_47_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_rendered_frame.html" target="_self">sc2::RenderedFrame</a></td><td class="desc">Rendered data for a game frame </td></tr>
<tr id="row_48_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_render_settings.html" target="_self">sc2::RenderSettings</a></td><td class="desc">Settings for an RGB rendered output </td></tr>
<tr id="row_49_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsc2_1_1_replay_control_interface.html" target="_self">sc2::ReplayControlInterface</a></td><td class="desc"></td></tr>
<tr id="row_50_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_replay_info.html" target="_self">sc2::ReplayInfo</a></td><td class="desc">Information about a replay file </td></tr>
<tr id="row_51_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_replay_player_info.html" target="_self">sc2::ReplayPlayerInfo</a></td><td class="desc">Information about a player in a replay </td></tr>
<tr id="row_52_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_replay_settings.html" target="_self">sc2::ReplaySettings</a></td><td class="desc">Settings for starting a replay </td></tr>
<tr id="row_53_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsc2_1_1_s_c2_type.html" target="_self">sc2::SC2Type&lt; T &gt;</a></td><td class="desc"></td></tr>
<tr id="row_54_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsc2_1_1_s_c2_type.html" target="_self">sc2::SC2Type&lt; ABILITY_ID &gt;</a></td><td class="desc"></td></tr>
<tr id="row_55_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsc2_1_1_s_c2_type.html" target="_self">sc2::SC2Type&lt; UNIT_TYPEID &gt;</a></td><td class="desc"></td></tr>
<tr id="row_56_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_score.html" target="_self">sc2::Score</a></td><td class="desc">Scores </td></tr>
<tr id="row_57_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_score_details.html" target="_self">sc2::ScoreDetails</a></td><td class="desc">Detailed scores </td></tr>
<tr id="row_58_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_score_entry.html" target="_self">sc2::ScoreEntry</a></td><td class="desc"></td></tr>
<tr id="row_59_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_spatial_actions.html" target="_self">sc2::SpatialActions</a></td><td class="desc">Possible actions for feature layers </td></tr>
<tr id="row_60_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_spatial_camera_move.html" target="_self">sc2::SpatialCameraMove</a></td><td class="desc">Where to move the camera to on the minimap </td></tr>
<tr id="row_61_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_spatial_select_point.html" target="_self">sc2::SpatialSelectPoint</a></td><td class="desc">Point selection </td></tr>
<tr id="row_62_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_spatial_select_rect.html" target="_self">sc2::SpatialSelectRect</a></td><td class="desc"></td></tr>
<tr id="row_63_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_spatial_setup.html" target="_self">sc2::SpatialSetup</a></td><td class="desc">Setup structure for feature layers or rendered images </td></tr>
<tr id="row_64_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_spatial_unit_command.html" target="_self">sc2::SpatialUnitCommand</a></td><td class="desc">An action (command or ability) applied to selected units when using feature layers or the rendered interface </td></tr>
<tr id="row_65_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsc2_1_1_unit.html" target="_self">sc2::Unit</a></td><td class="desc">A unit. Could be a structure, a worker or a military unit </td></tr>
<tr id="row_66_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_unit_order.html" target="_self">sc2::UnitOrder</a></td><td class="desc">An order that is active on a unit </td></tr>
<tr id="row_67_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_unit_type_data.html" target="_self">sc2::UnitTypeData</a></td><td class="desc">Data about a unit type. This data is derived from the catalog (xml) data of the game and upgrades </td></tr>
<tr id="row_68_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_upgrade_data.html" target="_self">sc2::UpgradeData</a></td><td class="desc">Upgrade data </td></tr>
<tr id="row_69_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_vital_score_details.html" target="_self">sc2::VitalScoreDetails</a></td><td class="desc"><a class="el" href="structsc2_1_1_score.html" title="Scores. ">Score</a> for vitals </td></tr>
<tr id="row_70_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_weapon.html" target="_self">sc2::Weapon</a></td><td class="desc"><a class="el" href="classsc2_1_1_unit.html" title="A unit. Could be a structure, a worker or a military unit. ">Unit</a> weapon </td></tr>
</table>
</div><!-- directory -->
</div><!-- contents -->
<!-- start footer part -->
<hr class="footer"/><address class="footer"><small>
Generated by &#160;<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.13
</small></address>
</body>
</html>
